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Game Crash (log List)

Discussion in 'Game Play Support' started by FelixHill, Nov 4, 2014.

  1. FelixHill

    FelixHill Vagabond

    Joined:
    Oct 22, 2014
    Messages:
    4
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    0
    Hi everybody, I play with Cxl platinum since 2 weeks, but i have some problems with the game...more ad less, after 15 minutes it chrashes.
    Can someone help me with?
    Here's my log list:

    Start ----->
    [16:35:39] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\zzzz_gregonos_buslane_roads_us_light_v1.2.patch>
    [16:35:46] CORE mcStreamBin.cpp ( 282) Assert This shouldn't happen in release...
    [16:35:50] INTERFACE vinInterfaceManager.cpp (1789) Assert lua code missing : XLN_UI_AVATARSCREEN = {}
    [16:35:51] CORE mcFile.cpp ( 198) Error can't open file data\config\gembeachscenarii.cfg
    [16:35:51] SIMTOURIST pesTourismParams.cpp ( 179) Error pesTourismParams::LoadScenarii : Can't load <data/config/gembeachscenarii.cfg>
    [16:35:52] LUA csScriptManager.cpp ( 522) Error HighLightMgr compiled
    [16:35:52] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/MapList.cxl
    [16:35:52] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/MapList.cxl done
    [16:35:52] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/SoloTradeMgr.cxl
    [16:35:52] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/SoloTradeMgr.cxl done
    [16:35:52] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_11
    [16:35:52] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_17
    [16:35:52] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP5_25c
    [16:35:52] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape CHAP5_26
    [16:35:52] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP6_10
    [16:35:52] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 3 bâtiments supplémentaires pour valider l'étape CHAP6_22
    [16:35:52] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_23
    [16:35:52] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_32

    ....VARIOUS THINGS LIKE THOSE....

    [16:36:53] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\v_ca_bob03.actor
    ...
    [16:36:53] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\v_ca_bob06.actor
    ...
    [16:36:53] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\v_ca_eli03.actor
    ...
    [16:36:55] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\v_tr_com02cabin_02.actor
    ...
    [16:36:55] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\v_tr_com02trailer_02.actor

    ...(VARIOUS VEHICLES ERROR LIKE BEFORE)...

    [16:36:57] GAMEGRAPHICS ggLodDynamic.cpp ( 354) Assert ggLodMesh::OnLodLoaded : invalid LOD name b_aaempty.
    ...
    [16:37:43] GAMEGRAPHICS ggLodDynamic.cpp ( 383) Assert Trying to downsample Lod4 texture h_low_gw2wc2_t2_dif_l1_downX4
    ...
    [16:37:43] CORE mcFile.cpp ( 198) Error can't open file data\design\report\retailgoodseconomicpb_5.report
    ...
    [16:37:44] CORE mcFile.cpp ( 198) Error can't open file data/gfx/trees/forest/t_koreanstewartia/koreanstewartia.spt
    ...
    16:37:45] CORE mcFile.cpp ( 198) Error can't open file Data/Gfx/Animation/a_al_gen_sport94[1-acrobaticjump06].motion
    ...
    [16:38:35] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\gembeach\v_mo_gembeach01_parking.actor
    ...
    [16:38:36] LUA csScriptManager.cpp ( 522) Error ProtoTable zoning zac =
    [16:38:36] AS2LUACMD vinInterfaceManager.cpp ( 818) Error movie=<CONSTRUCTIONMENU3> log=<"Movie =============== _level0.MainScreen.Photo3">
    [16:38:36] AS2LUACMD vinInterfaceManager.cpp ( 818) Error movie=<CONSTRUCTIONMENU3> log=<"Movie.DataBlob.Value(NbNeed1) =============== undefined">
    [16:38:36] AS2LUACMD vinInterfaceManager.cpp ( 818) Error movie=<CONSTRUCTIONMENU3> log=<"StrNb ========== undefined">
    ...
    [16:38:43] LUA csScriptManager.cpp ( 522) Error ProtoTable zoning zac =
    [16:38:43] LUA csScriptManager.cpp ( 522) Error ProtoTable zoning zac =
    [16:38:44] LUA csScriptManager.cpp ( 522) Error Place :data/design/buildings/industry_uk_cxl2012/businessservice/b_50usa20th_t3.class
    ...
    [16:40:02] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\gembeach\v_mo_gembeach01_parking.actor
    ...
    [16:43:37] CORE mcFile.cpp ( 198) Error can't open file data/gfx/trees/forest/t_koreanstewartia/koreanstewartia.spt
    ....
    [16:43:53] CORE mcFile.cpp ( 198) Error can't open file data\design\actor\vehicle\gembeach\v_mo_gembeach01_parking.actor
    [16:43:54] CORE mcFilePack.cpp ( 833) ErrorBuild UncompressBuffer: ERROR n°<-3> in zlib uncompress


    I know, it's a long list, but i don't know what i should post for let you indentify the problem.
    Sorry, and thanks to everyone will help me!
     
  2. snick

    snick Moderator
    Staff Member

    Joined:
    Aug 22, 2014
    Messages:
    488
    Likes Received:
    132
    It's hard to tell by this log file. There might be something messed up with the beach pack. Did you install any new mods recently before the crash? Do you have any backups or manual savepoints you can return to?
     

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