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CXL Platinum Game Crash - Unsure Why - Log Here, Help Please.

Discussion in 'Tech Support' started by brendonwright1989, Oct 31, 2014.

  1. brendonwright1989

    brendonwright1989 Skilled Worker

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    While recently playing Cities XL, it keeps crashing. It seems to crash upon the time when it would automatically save although this is inconsistent. I have not downloaded any new mods that would have any issue with older ones as this seemed to happen out of the blue no matter which city I am playing. Here is the log.
    The only recent mod downloaded is the small ploppable car parks released recently but these have worked, I think, without an issue. PLEASE HELP!!


    [19:08:06] CORE mcStreamBin.cpp ( 282) Assert This shouldn't happen in release...
    [19:08:07] DisplayTranspor dtPsRoadMeshModel.cpp ( 335) Error Invalid road name format <f_delineator>, should be of type r_function_identifier(_widthxlength(xheightcm)
    [19:08:13] INTERFACE vinInterfaceManager.cpp (1789) Assert lua code missing : XLN_UI_AVATARSCREEN = {}
    [19:08:14] CORE mcFile.cpp ( 198) Error can't open file data\config\gembeachscenarii.cfg
    [19:08:14] SIMTOURIST pesTourismParams.cpp ( 179) Error pesTourismParams::LoadScenarii : Can't load <data/config/gembeachscenarii.cfg>
    [19:08:16] LUA csScriptManager.cpp ( 522) Error HighLightMgr compiled
    [19:08:16] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/MapList.cxl
    [19:08:16] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/MapList.cxl done
    [19:08:16] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/SoloTradeMgr.cxl
    [19:08:16] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/SoloTradeMgr.cxl done
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_11
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_17
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP5_25c
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape CHAP5_26
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP6_10
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 3 bâtiments supplémentaires pour valider l'étape CHAP6_22
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_23
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_32
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP9_11
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP9_17
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP10_11
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP10_17
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP1_12
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape GEMCHAP1_17
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_18
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_25
    [19:08:16] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_29
     
  2. nicko2u

    nicko2u Governor

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    you need to post the last 10 or so log lines of the log file not the first 50 :)
     
  3. brendonwright1989

    brendonwright1989 Skilled Worker

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    Haha thanks. I didn't realize I copied so much, I'm not good with the tech stuff. Is this the right place to put this on here? I really need help to start playing the game again and I'm not sure where to post things on the new site or who to talk to about this :(
     
  4. Peter912

    Peter912 Elite

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    Was it Supersnakes LPL? I had problems with that one too, after deletion they never came back.
     
  5. brendonwright1989

    brendonwright1989 Skilled Worker

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    Yes, I deleted it a week or so ago after I realized it was probably that and yes, it worked fine. A shame, as that mod was very useful & I hope it gets addressed soon. I really need more car parking like that other than standard car park sizes.
     
  6. Peter912

    Peter912 Elite

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    Yeah it was pretty useful. But it seems like it crashed our games, what's sad.
     
  7. skullz613

    skullz613 Administrator

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    Did you guys have anything in your logs that said it was the car park mod?
    I have a heap of them scattered around my city. It will be a mission to remove them all just to test if it's the cause of my crash.
     
  8. brendonwright1989

    brendonwright1989 Skilled Worker

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    Skullz, my log is here, I don't think it mentions it there but the second I deleted them, it worked again.
     
  9. skullz613

    skullz613 Administrator

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    I suppose it's worth a shot removing them. I'll find out if I've missed one I guess if the game crashes when its loading.
     
  10. Peter912

    Peter912 Elite

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    I always had such errors i never had, most usually LayerScriptCalled[All] like 10 last lines in log. I also received such messages like never before and never after. And my city crashed every 10 mins.
     
  11. skullz613

    skullz613 Administrator

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    That's what my current one is doing. Every 9 to 10 minutes. I thought I had fixed it by taking the taxi depo out but it still crashed. I put the taxi depo back in and got just over an hours game time. Really weird. Now its crashing again and I have no idea why.
     
  12. Peter912

    Peter912 Elite

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    I dont know what exactly is the problem with the mod, probably coding.
     
  13. pauliaxz

    pauliaxz Mayor

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    I keep getting crashes after playing for 5 minutes, I spent months on that city and now....

    [14:08:15] LUA csScriptManager.cpp ( 522) Error Strecthc = 74.963396778917
    [14:08:16] LUA csScriptManager.cpp ( 522) Error Saving empty table SoloTradeMgr.TradeMatrix
    [14:08:16] LUA csScriptManager.cpp ( 522) Error Saving empty table MapSaveMgr.CheckpointData
    [14:08:16] LUA csScriptManager.cpp ( 522) Error Saving SoloBPMgr.BP[SoloSaveRegion11Map39]
    [14:08:16] LUA csScriptManager.cpp ( 522) Error Saving empty table SoloBPMgr.CitySaveData
    [14:08:16] LUA csScriptManager.cpp ( 522) Error Shooting live/offline/solo/SoloSaveRegion11Map39/auto/Checkpoint.dds
    [14:08:16] LUA csScriptManager.cpp ( 522) Error TradingLogic.SetCurrentCitySelection(SoloSaveRegion11Map39)
    [14:08:16] LUA csScriptManager.cpp ( 522) Error Before show city select TradingLogic.CurrentCitySelection = SoloSaveRegion11Map39
    [14:08:16] LUA csScriptManager.cpp ( 522) Error After show city select
    [14:08:16] LUA csScriptManager.cpp ( 522) Error Solo mode is on, city ID = SoloSaveRegion11Map39
    [14:08:16] LUA csScriptManager.cpp ( 522) Error MSM current ID = SoloSaveRegion11Map39
    [14:08:16] LUA csScriptManager.cpp ( 522) Error MSM region = 11
    [14:08:16] LUA csScriptManager.cpp ( 522) Error MSM map = 39
    [14:08:16] LUA csScriptManager.cpp ( 522) Error TradingLogic.CurrentCitySelection == SoloSaveRegion11Map39
    [14:08:16] LUA csScriptManager.cpp ( 522) Error Getting Name for current city
    [14:08:16] LUA csScriptManager.cpp ( 522) Error Name retrieved : Measton County
    [14:08:19] LUA csScriptManager.cpp ( 522) Error Loading data/design/script/tutorial/UnlockBuildings.data
    [14:01:26] LUA csScriptManager.cpp ( 522) Error Getting Name for current city
    [14:01:26] LUA csScriptManager.cpp ( 522) Error Name retrieved : Measton County
    [14:01:30] LUA csScriptManager.cpp ( 522) Error Loading data/design/script/tutorial/UnlockBuildings.data
    [14:01:32] LUA csScriptManager.cpp ( 522) Error No callbacks for T1
    [14:01:35] LUA csScriptManager.cpp ( 522) Error No valid Zac ProtoPath found!
    [14:01:35] AS2LUACMD vinInterfaceManager.cpp ( 818) Error movie=<CONSTRUCTIONMENU3> log=<"Movie =============== _level0.MainScreen.Photo1">
    [14:01:35] AS2LUACMD vinInterfaceManager.cpp ( 818) Error movie=<CONSTRUCTIONMENU3> log=<"Movie.DataBlob.Value(NbNeed1) =============== 3">
    [14:01:35] AS2LUACMD vinInterfaceManager.cpp ( 818) Error movie=<CONSTRUCTIONMENU3> log=<"StrNb ========== 3">
    [14:01:43] CORE mcFile.cpp ( 198) Error can't open file ""
    [14:01:56] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    LayerScript:ClearAll() called
    [14:02:26] LUA csScriptManager.cpp ( 522) Error No callbacks for SlowWay
    [14:02:26] LUA csScriptManager.cpp ( 522) Error Setting curved roads OFF in TagManager:RoadInit

    [14:02:40] LUA csScriptManager.cpp ( 522) Error No callbacks for T1
    [14:02:40] LUA csScriptManager.cpp ( 522) Error No callbacks for UnqualifiedWorker
    [14:02:40] AS2LUACMD vinInterfaceManager.cpp ( 818) Error movie=<CONSTRUCTIONMENU3> log=<"this._name = UnqualifiedWorker">
    [14:02:40] LUA csScriptManager.cpp ( 522) Error No callbacks for T1
    [14:02:42] LUA csScriptManager.cpp ( 522) Error No valid Zac ProtoPath found!
    [14:02:42] AS2LUACMD vinInterfaceManager.cpp ( 818) Error movie=<CONSTRUCTIONMENU3> log=<"Movie =============== _level0.MainScreen.Photo1">
    [14:02:42] AS2LUACMD vinInterfaceManager.cpp ( 818) Error movie=<CONSTRUCTIONMENU3> log=<"Movie.DataBlob.Value(NbNeed1) =============== 3">
    [14:02:42] AS2LUACMD vinInterfaceManager.cpp ( 818) Error movie=<CONSTRUCTIONMENU3> log=<"StrNb ========== 3">
    [14:02:52] LUA csScriptManager.cpp ( 522) Error No valid Zac ProtoPath found!
    [14:02:52] AS2LUACMD vinInterfaceManager.cpp ( 818) Error movie=<CONSTRUCTIONMENU3> log=<"Movie =============== _level0.MainScreen.Photo1">
    [14:02:52] AS2LUACMD vinInterfaceManager.cpp ( 818) Error movie=<CONSTRUCTIONMENU3> log=<"Movie.DataBlob.Value(NbNeed1) =============== 3">
    [14:02:52] AS2LUACMD vinInterfaceManager.cpp ( 818) Error movie=<CONSTRUCTIONMENU3> log=<"StrNb ========== 3">
     
  14. Peter912

    Peter912 Elite

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    Do you have Supersnakes LPL mod??
     
  15. pauliaxz

    pauliaxz Mayor

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    Yes I have that mod
     
  16. skullz613

    skullz613 Administrator

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    I get a lot of those CONSTRUCTIONMENU3 errors in my logs. My crashes don't normally happen around the time they appear in the log though.
    Apart from this one.
    [10:48:25] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [10:48:26] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
    [10:48:29] LUA csScriptManager.cpp ( 522) Error Removing directory live/offline/solo/SoloSaveRegion9Map19/Checkpoint3
    [10:48:29] LUA csScriptManager.cpp ( 522) Error Saving SoloBPMgr.BP[SoloSaveRegion9Map19]
    [10:48:29] LUA csScriptManager.cpp ( 522) Error Saving empty table SoloBPMgr.CitySaveData
    [10:48:33] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
    [10:48:39] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [10:48:43] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [10:48:47] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [10:48:47] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [10:48:47] LUA csScriptManager.cpp ( 522) Error Setting loc DL_LAYERNAME with value Pollution
    [10:48:47] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
    [10:48:47] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
    [10:48:47] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
    [10:48:48] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [10:48:54] LUA csScriptManager.cpp ( 522) Error No callbacks for T1
    [10:48:54] LUA csScriptManager.cpp ( 522) Error No callbacks for UnqualifiedWorker
    [10:48:54] AS2LUACMD vinInterfaceManager.cpp ( 818) Error movie=<CONSTRUCTIONMENU3> log=<"this._name = UnqualifiedWorker">

    Most of the crashes happen in 9 - 10 minutes around the time when the auto save should kick in. I have been using the patch that changes the auto save to every hour (it's just a custom mapsavemgr.lua file). I adjusted it yesterday to two hours as I manually save every now and then.
    Makes me think that there's some code somewhere in the game that is still trying to auto save every ten minutes even though it's been told not to.
     
  17. pauliaxz

    pauliaxz Mayor

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    When I demolished about ~50 Small parking lots and removed its .patch file, game didn't crash and I shut the game later on my OWN! :D
     
  18. snick

    snick Moderator
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    It seems that mod is causing a lot of crashes for people?
     

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