1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If you are going to register on XLNation, please make sure you do not use a proxy server.
    If you use a proxy server your registration will most likely get blocked due to spammers and hackers using proxy servers to hide their real IP address.

    If your using your home or work IP address and have not received your registration email, check your spam folder.
    PLEASE DO NOT ASK TO HAVE YOUR ACCOUNT DELETED IF YOU HAVE POSTED IN THE FORUM! If so we do not delete accounts due to the mess it can make on the forum.
    Dismiss Notice

CXL Platinum Game Crashes After Not Having Installed New Mods

Discussion in 'Tech Support' started by prismaticmarcus, Sep 23, 2014.

  1. prismaticmarcus

    prismaticmarcus Unskilled Worker

    Joined:
    Aug 23, 2014
    Messages:
    30
    Likes Received:
    5
    Hi, this is weird. The game crashes a couple of minutes after I open a city. I haven't installed any new mods since the game last worked successfully. The last two mods I installed were Generation City Tower and nicko2u's Corner Hotel but these seemed to work fine. Here's the last bit of the game log:


    [18:08:58] LUA csScriptManager.cpp ( 522) Error Saving empty table MapSaveMgr.CheckpointData
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Saving SoloBPMgr.BP[SoloSaveRegion7Map46]
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Shooting live/offline/solo/SoloSaveRegion7Map46/auto/Checkpoint.dds
    [18:08:58] LUA csScriptManager.cpp ( 522) Error TradingLogic.SetCurrentCitySelection(SoloSaveRegion7Map46)
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Before show city select TradingLogic.CurrentCitySelection = SoloSaveRegion7Map46
    [18:08:58] LUA csScriptManager.cpp ( 522) Error After show city select
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Solo mode is on, city ID = SoloSaveRegion7Map46
    [18:08:58] LUA csScriptManager.cpp ( 522) Error MSM current ID = SoloSaveRegion7Map46
    [18:08:58] LUA csScriptManager.cpp ( 522) Error MSM region = 7
    [18:08:58] LUA csScriptManager.cpp ( 522) Error MSM map = 46
    [18:08:58] LUA csScriptManager.cpp ( 522) Error TradingLogic.CurrentCitySelection == SoloSaveRegion7Map46
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Getting Name for current city
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Name retrieved : Hollytown
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp usfootball_stadium as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp olympic_stadium as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp baseball_stadium as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp ldnmilleniumwheel as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp rhodescolossus as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp soccer_stadium as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp olympic_pool_stadium as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp tokyotower as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp pariseiffeltour as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp paristriumpharch as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp newyorkempirestatebuilding as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp sanfrantransamericapyramid as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp romecolosseum as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp amsterdamrijksmuseum as it is already placed
    [18:09:05] LUA csScriptManager.cpp ( 522) Error Loading data/design/script/tutorial/UnlockBuildings.data
    [18:09:15] LUA csScriptManager.cpp ( 522) Error Shooting live/offline/solo/SoloSaveRegion7Map46/auto/Shot00108.dds
    [18:09:15] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [18:09:16] SCRIPT csLuaState.cpp ( 291) ErrorBuild LUA_ERRRUN : runtime error ([string "data\design\script\tutorial\achievement.lua"]:251: bad argument #2 to 'max' (number expected, got string) stack traceback: [C]: in function 'max' [string "data\design\script\tutorial\achievement.lua"]:251: in function 'Update' [string "data\design\script\tutorial\achievementsmgr..."]:174: in function 'Update' [string "AchievementsMgr:Update()"]:1: in main chunk)
    [18:09:16] SCRIPT csScriptFunction.cpp ( 164) ErrorBuild csScriptFunction::Call Lua exception in : AchievementsMgr:Update()
     
  2. snick

    snick Moderator
    Staff Member

    Joined:
    Aug 22, 2014
    Messages:
    491
    Likes Received:
    133
    Looks like an issue with either the Achievements or perhaps the bp.cxl file (there's one in every city savegame folder if you build a blueprint).

    Have you built any blueprints in your city recently? Have any mods that add or change blueprints?

    I doubt it would work, but also make sure achievements are turned off in the options menu.
     
  3. prismaticmarcus

    prismaticmarcus Unskilled Worker

    Joined:
    Aug 23, 2014
    Messages:
    30
    Likes Received:
    5
    the only mods i have that change blueprints are a couple of unlockers but i've been using them for months without any problem. i'll try turning achievements off.
     
  4. prismaticmarcus

    prismaticmarcus Unskilled Worker

    Joined:
    Aug 23, 2014
    Messages:
    30
    Likes Received:
    5
    well, i turned achievements off and it still crashed :(

    and i don't think i've built any blueprints the last time i played.

    [07:45:14] LUA csScriptManager.cpp ( 522) Error Removing bp amsterdamrijksmuseum as it is already placed

    [07:45:21] LUA csScriptManager.cpp ( 522) Error Loading data/design/script/tutorial/UnlockBuildings.data

    [07:45:32] CORE mcFile.cpp ( 198) Error can't open file ""

    [07:45:37] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called

    [07:45:56] GAMEGRAPHICS ggLodDynamic.cpp ( 354) Assert ggLodMesh::OnLodLoaded : invalid LOD name f_kh_fesad01.

    [07:45:56] GAMEGRAPHICS ggLodDynamic.cpp ( 383) Assert Trying to downsample Lodf texture f_rotatingad2_dif

    [07:45:57] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called

    [07:45:58] LUA csScriptManager.cpp ( 522) Error Trade message box added

    [07:46:06] SCRIPT csLuaState.cpp ( 291) ErrorBuild LUA_ERRRUN : runtime error ([string "data\design\script\tutorial\achievement.lua"]:251: bad argument #2 to 'max' (number expected, got string) stack traceback: [C]: in function 'max' [string "data\design\script\tutorial\achievement.lua"]:251: in function 'Update' [string "data\design\script\tutorial\achievementsmgr..."]:174: in function 'Update' [string "AchievementsMgr:Update()"]:1: in main chunk)

    [07:46:06] SCRIPT csScriptFunction.cpp ( 164) ErrorBuild csScriptFunction::Call Lua exception in : AchievementsMgr:Update()

    [/code][/spoiler]
     

Share This Page