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CXL Platinum I'm giving it one more shot... This one line in log is causing my errors

Discussion in 'Tech Support' started by chocolate_city, Jan 8, 2018.

  1. chocolate_city

    chocolate_city Executive

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    [19:25:39] SCRIPT csLuaState.cpp ( 291) ErrorBuild LUA_ERRRUN : runtime error ([string "data\design\script\siminfo\XLN_UI_MapMgr.lu..."]:70: bad argument #1 to 'pairs' (table expected, got nil) stack traceback: [C]: in function 'pairs' [string "data\design\script\siminfo\XLN_UI_MapMgr.lu..."]:70: in function 'CreateUIMSlotList' [string "data\design\script\siminfo\XLN_UI_MapMgr.lu..."]:137: in function 'AddUIMMapList' [string "data\interface\panels\outgamemenu\XLN_UI_ou..."]:39: in function 'Init' [string "data\interface\panels\outgamemenu\outgameme..."]:59: in function 'OnPanelOpen' [string "DATA\INTERFACE\SCREENS\S_OUTGAMEMENU.LUA"]:6: in function 'OnOpen' [string "S_OUTGAMEMENU:OnOpen()"]:1: in main chunk) It seems familiar... I've taken out all of my mod maps, but I still get this error. Can anyone help.
     
  2. ronrn

    ronrn Governor

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    Try going to:
    C:\Users\urname\AppData\Local\Focus Home Interactive\Cities XXL\live\offline\solo and delete all of the "similartomapname_slotmap.cxl" files for maps not in use.
     
  3. chocolate_city

    chocolate_city Executive

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    Thank you for your timely response..... its appreciated, but will this work with Cities XL Platinum? I'm not using XXL. I tried it and it didn't work. Thanks for your help though
     
  4. chocolate_city

    chocolate_city Executive

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    Update.. After careful re-installation, deleting all of my previous cities, adding mods 20 to 40 at a time, my game started. Since I had put back all of my mods (12 gib worth the same as before this mess started happening) I have no idea what caused the problem in the first place. OH well, live and learn....
     
  5. Maverick Mollera

    Maverick Mollera Vagabond

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    Maybe some of your mods are not working properly which resulted in a crash of your game after installing 20 to 40 mods at a time. Because some mods may require prerequisites of other mods.
     
  6. chocolate_city

    chocolate_city Executive

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    I think you might of got something mixed up. Let me clarify, with 11 gigs of mods, my game ran fine for months, I stopped playing for about a month or two, and this new crash started up.... for the longest I couldn't figure it out, I then re-installed everything.. and added 20 to 40 mods at a time and my game didn't crash..after some hours I had realized that I added all of 11 gigs of mods and the game still didn't crash.... So I really don't have any idea what mod caused the problem, the log on the crash was like looking at chicken scratch in another language...
     
  7. Skater27

    Skater27 Executive

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    Sounds like a System File Check could be needed to look for bad block chains.
    Or Windows Memory Diagnostics or even a malware scan.
     

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