1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. I will no longer be hosting XLNation as of March 1, 2017. Unless some one steps forward to take over the domain name and provide hosting XLNation will shutdown. If you are seriously interested in taking on this project and can technically and financially support the project please contact me.

CJ Kronverk

In progress

  1. Игорь

    Игорь Executive

    Joined:
    Oct 6, 2014
    Messages:
    100
    Likes Received:
    80
  2. kipate

    kipate Governor

    Joined:
    Aug 23, 2014
    Messages:
    1,614
    Likes Received:
    1,326
    Hello and welcome to XLN!
    First of all, this is a really nice city.
    But your road layout is mostly a grid.
    Maybe try to be more creative ;)
     
  3. Игорь

    Игорь Executive

    Joined:
    Oct 6, 2014
    Messages:
    100
    Likes Received:
    80
  4. Kurtis Edwards

    Joined:
    Aug 30, 2014
    Messages:
    310
    Likes Received:
    276
    Hey, I don't want to rate your city yet. I think it's going to be great if you complete it or extend it. We all know how computers are with this game though. LOL. I do agree with people saying it's a bit angular. I think this is cool, it reminds me of central Mannheim, Germany. I think you could instantly up the realism by creating a break in the grid w/a European type core. Think of English city cores. Yeah, cities in England don't run angular on an axis but do often run in irregular blocks and angular shapes, but the city center breaks and appears more chaotic with small avenues, curves and that "pre-WW1" look. Just a thought on what I would do. Great start, man. This is gonna be good regardless.
     
  5. Kurtis Edwards

    Joined:
    Aug 30, 2014
    Messages:
    310
    Likes Received:
    276
    Bristol, UK stands in my mind as a good example of what I am talking about.
     

Share This Page