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CXL Platinum Lod Error?

Discussion in 'Tech Support' started by leox, Dec 1, 2014.

  1. leox

    leox Unskilled Worker

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    Hey there ;), did someone of you ever experience this error?

    np2ikigf.jpg
    Zoomed in: Building texture very low quality

    8m4x47c6.jpg
    Zoomed out: Building texture high quality

    Did anyone notice an error like this? All settings are on high quality, I've changed the Pool Size in the configuration to 4096 MB, my PC is definitely able to handle this game and still this annoying error is making me go crazy
    :whatever:
     
  2. Mr.X²

    Mr.X² Moderator
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    well your pics are really low res (or is it just my pc?) so i cant see exactly how it looks
    but this lod problem is well known and usually sloved when you clear your shadercache
     
  3. leox

    leox Unskilled Worker

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    sorry, I inserted the wrong links. Everytime before I start the game I clear the shadercache... Kind of strange, but thanks for answering so quickly :)
     
  4. nicko2u

    nicko2u Governor

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    Is that model a mod by someone that you downloaded and installed?
    To me it looks like they might of stuffed the naming the of LODS when exporting the model. I.E. LOD4 model seems to be getting rendered when zooming in, which should render either L3, or L2 or L1 model.
    In your example when zooming in it looks like it is rendering a low poly L4 model.
    -also I don't have platinum so maybe its one of the new building that is broken.
     
  5. pauliaxz

    pauliaxz Mayor

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    If it is as nicko says, you can fix it using SGBIN repak by renaming lods
     
  6. snick

    snick Moderator
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    That's a default in-game building in the picture.

    This happens for me every once in a while. It should sort itself out after a minute or two at that zoom level.
     
  7. leox

    leox Unskilled Worker

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    thank you very much for all your comments :) seems like I just have to deal with it
     
  8. skullz613

    skullz613 Administrator
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    I had it happen to me a lot of times. It got really annoying. That's why I started clearing the shader cache before playing. I have not had it happen again.
     

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