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Modify the French texture of roads

Discussion in 'Modding Help Quarter' started by Drazicdesign, Aug 1, 2015.

  1. Drazicdesign

    Drazicdesign Ambasidor

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    Hello,

    I began to modify the texture of roads francaise.
    I have a problem with these 3 files .SGBIN
    - R_wy_frroad_30x20x40. SGBIN
    - R_wy_frroad_30x30x40. SGBIN
    - R_wy_frroad_30x40x40. SGBIN

    SGBIN%2Bwiever.png


    They are transparent in game.
    gamescreen0136.jpg

    Have you a solution?

    Thank you for your answer!
     
  2. Drazicdesign

    Drazicdesign Ambasidor

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    Hello,

    When I change the texture of 3 .SGBIN files
    The road becomes invisible
    upload_2015-8-15_18-4-1.png


    This time I changed the default roads!
    The problem is always the same.

    The "expressway" remains invisible!

    Can you help me?

    gamescreen0157.jpg
     
  3. Alex24

    Alex24 Moderator
    Staff Member

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    Which DDS Format do you use?
     
  4. Drazicdesign

    Drazicdesign Ambasidor

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    I use the format proposed by paint.net
    upload_2015-8-15_21-3-3.png

    I change the texture of all roads, in the same way.
    Only the expressway becomes invisible.
     
  5. Drazicdesign

    Drazicdesign Ambasidor

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  6. pauliaxz

    pauliaxz Mayor

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    I haven't modified any roads for CXL, but other games usually use DXT5 format for dds textures.
     
  7. Drazicdesign

    Drazicdesign Ambasidor

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    I found the problem,
    In Wiewer tool, these three stand out invisible files
    upload_2015-8-16_14-3-46.png
    Yet I have changed these three files like any other. Nothing to do remains invisible.

    So to solve my problem I made the file. SGBIN with 3ds max.
    upload_2015-8-16_14-5-31.png


    Here,


    Thanks for your help,
     
  8. Drazicdesign

    Drazicdesign Ambasidor

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    upload_2015-8-16_14-6-24.png
     

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