1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. I will no longer be hosting XLNation as of March 1, 2017. Skullz613 will be taking the reigns of the site in early 2017 and XLNation will be moving to a new web hosting service. During that transition there will be an interruption in service of up to two weeks. Skullz613 is now a full administrator of XLNation. Be kind to him.

Ostriv - indie city-building game in development

Discussion in 'XLN Watering Hole' started by Yevheniy, Oct 1, 2016.

  1. Yevheniy

    Yevheniy Vagabond

    Joined:
    Oct 1, 2016
    Messages:
    8
    Likes Received:
    21
    Hey there! My name is Yevheniy and I am developing a city-building game named Ostriv. It has semi-fictional historical setting of late pre-industrial era.

    Here are some of the key features:
    – detailed economic simulation and human behavior
    A player has no direct control of citizens. People in game act like people: they have their own motivation, needs and skills. Citizens will take jobs only if they are satisfied with them (or they are desperate). They can sell goods and services to each other on the local market. Wealthy citizens could start their own business in your town and hire other people. You will need to influence your city by means of setting prices, taxes and various policies. Each decision will certainly lead to some reaction of the society.

    – transport
    For more effective resource transportation inside the town or for outer trade you will need vehicles. Carts and wheelbarrows could be built by a local carpenter or to be bought from outside.
    The breeding of draft horses and oxen is also required to move resources as well as for cultivation of fields.

    – unrestricted building placement
    There’s no any kind of grid or angle restriction for placing buildings. Any building could be placed on any angle. Building on slopes is also available.

    – roads modeling
    Dirt roads are formed in a natural way at places, where people move the most. You can build paved roads for more comfort and better aesthetics, but they’ll be used only in case of reasonable placement.

    – dynamic seasons change

    – a unique visual style inspired by ukrainian architecture and way of life

    Here's how the game looks at the moment:
    02.jpg 06.jpg 08.jpg

    I would really like to hear your thoughts and ideas on this game here or on the offical site - Ostriv – a city building game
     
    Pepino, Mr.X², Jotape and 5 others like this.
  2. skullz613

    skullz613 Administrator

    Joined:
    Aug 21, 2014
    Messages:
    1,643
    Likes Received:
    1,401
    Looks interesting. I'm sure you will get lots of suggestions from members here on XLnation.
     
  3. Yevheniy

    Yevheniy Vagabond

    Joined:
    Oct 1, 2016
    Messages:
    8
    Likes Received:
    21
    That would be great) I really need more feedback.
     
  4. Yevheniy

    Yevheniy Vagabond

    Joined:
    Oct 1, 2016
    Messages:
    8
    Likes Received:
    21
    Here, making some progress. Added bridges, a couple of new buildings, and started working on dynamic sky. What do you think?
    [​IMG]
     
  5. Vetleep

    Vetleep Vagabond

    Joined:
    Oct 4, 2014
    Messages:
    4
    Likes Received:
    5
    Looks really promising. Excited about how economic simulation will work out. The buildings looks a little less detailed than I would hope for, but I guess that they are not finished yet. Will it be available on steam? Keep up the good work!
     
  6. Yevheniy

    Yevheniy Vagabond

    Joined:
    Oct 1, 2016
    Messages:
    8
    Likes Received:
    21
    Thanks! Yes, I'm planning on releasing game to steam next year. Here's my steam concept page, btw: Steam Community :: Error
    As for visuals, the thing is I'm using an iterative approach in design, wich means I'm constantly improving each model, texture, sound etc. so all of them keep nearly the same level of completeness. So you can count on them to be improved in future:)
     
    Vetleep likes this.
  7. Yevheniy

    Yevheniy Vagabond

    Joined:
    Oct 1, 2016
    Messages:
    8
    Likes Received:
    21
    Sorry, the link in previous post is broken and it seems I can't edit my post.. Here's the right one: Steam Greenlight :: Ostriv
     
    Mr.X² likes this.
  8. Yevheniy

    Yevheniy Vagabond

    Joined:
    Oct 1, 2016
    Messages:
    8
    Likes Received:
    21
    Drazicdesign, Mr.X² and Jotape like this.
  9. Yevheniy

    Yevheniy Vagabond

    Joined:
    Oct 1, 2016
    Messages:
    8
    Likes Received:
    21
    A new video showing wagon animation in Ostriv. Check this out!
     
    Drazicdesign and Mr.X² like this.
  10. Yevheniy

    Yevheniy Vagabond

    Joined:
    Oct 1, 2016
    Messages:
    8
    Likes Received:
    21
    Okay, so yet another month of development has passed and a lot of new things added to the game. Not that lot to show though, because most of things were about secret inner workings of the simulation, game saving and path finding. But, anyway, my development approach implies never getting stuck on same task for too long to save productivity. So there's a bunch of new buildings and visual improvements to show. You can read more on my site or IndieDB with one of these links:
    New buildings in Ostriv news
    New buildings and visual improvements – Ostriv

    Here are some of new screenshots:
    [​IMG] [​IMG]

    Don't forget to like me on Facebook and follow me on Twitter

    Looking forward to hear from you!
     
    Mr.X² and Drazicdesign like this.

Share This Page