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project axel

Discussion in 'Projects' started by axel, Jun 29, 2015.

  1. axel

    axel Governor

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    next building, have a lot of these old textures i ever made, so more buildings will come in a few weeks (y)
     

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  2. axel

    axel Governor

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    next one (y)
     

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  3. axel

    axel Governor

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    Next building, more to come

    A few years ago I made a number of textures of which I will now make buildings.
    I am now going to make mods from that
     

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  4. axel

    axel Governor

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    Two more buildings

    now i have a question, i want the same buildings with the doors left of the building (mirrored) without making the buildings from scratch, is there a quick simple way to do this ?? so copy the max file and then get the buildings neatly mirrored with texture so that I have two separate files, can someone explain this to me? (y)
     

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  5. axel

    axel Governor

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    Most of the buildings are ready and I have now started making new textures, balconies are added to these buildings, hope you like the textures
     

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  6. Drazicdesign

    Drazicdesign Ambasidor

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    They have a very nice texture! (y)
     
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  7. axel

    axel Governor

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    Thank you my friend (y)
     
  8. axel

    axel Governor

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    made a few facades with more colour choose in buildings
     

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  9. axel

    axel Governor

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    Ok first impression
     

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  10. axel

    axel Governor

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    now one with a different type of stone and color, so there will be a few more this week
     

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  11. axel

    axel Governor

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    3th
     

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  12. axel

    axel Governor

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    next one
     

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  13. Drazicdesign

    Drazicdesign Ambasidor

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    Axel,
    These buildings are superb!(y)
    I don't know when you are going to share them, hopefully soon.

    When you make the .class files for all these buildings, could you put them in the T4 building menu?:rolleyes:
    In this way, they would not grow, when using the zoning tools to create residential areas.
     
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  14. axel

    axel Governor

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    Yes mate shure no problem, i have made them as : h_suiBob_classicB01_t2_dif_L2 is this good??? and can you help me with the script class file for it?
     
  15. Drazicdesign

    Drazicdesign Ambasidor

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    Here are the tags

    For buildings concerning unskilled workers:
    Code:
    <Tag>Residence;T4;UnqualifiedWorker;GemCity;MS18;FilterTag;EasternEurope;Custom</Tag>
    For buildings concerning skilled workers:
    Code:
    <Tag>Residence;T4;QualifiedWorker;GemCity;MS18;FilterTag;EasternEurope;Custom</Tag>
    For buildings concerning Managers:
    Code:
    <Tag>Residence;T4;Executive;GemCity;MS18;FilterTag;EasternEurope;Custom</Tag>
    For buildings concerning the Elites:
    Code:
    <Tag>Residence;T4;VeryRich;GemCity;MS18;FilterTag;EasternEurope;Custom</Tag>
    Otherwise when you are ready, you can send me the patch, I will do the necessary.
     
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  16. axel

    axel Governor

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    Thanks mate, is the name h_suiBob_classicB01_t2_…_L2 good or much i change this als to suiBob_classicB01_t4_…_L4 ? Or dosent make it any different?
     
  17. Drazicdesign

    Drazicdesign Ambasidor

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    You can keep the name "h_suiBob_classicB01_t2_… _L2" Normally this shouldn't be a problem for the game.
     
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  18. axel

    axel Governor

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    Thank you buddy, ill put them as executive T4, theres going to be a lot of buildings i allready made about 30 buildings and much more will come
     
  19. axel

    axel Governor

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    a few more colours
     

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    • 01.png
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    • 02.png
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  20. axel

    axel Governor

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    and more
     

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    • 03.png
      03.png
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    • 04.png
      04.png
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