1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If you are going to register on XLNation, please make sure you do not use a proxy server.
    If you use a proxy server your registration will most likely get blocked due to spammers and hackers using proxy servers to hide their real IP address.

    If your using your home or work IP address and have not received your registration email, check your spam folder.
    PLEASE DO NOT ASK TO HAVE YOUR ACCOUNT DELETED IF YOU HAVE POSTED IN THE FORUM! If so we do not delete accounts due to the mess it can make on the forum.
    Dismiss Notice

Sketchup samples???

Discussion in 'XLNation Site Questions, Problems and Suggestions' started by sadiemydog, Dec 27, 2015.

  1. sadiemydog

    sadiemydog Executive

    Nov 19, 2014
    Likes Received:
    I am just wondering , why there's a texture bank here and no sketchup & model bank. I have downloaded and edited different sketchup models and I want to share them with this site.
  2. PaulJChris

    PaulJChris Governor

    Aug 23, 2014
    Likes Received:
    The reason is that the existence of a 3D model in sketchup or even one that has been exported into 3dsmax is of limited use in itself. It may be a useful starting point for a CXXL modder to evaluate whether it is a viable project or not. Sketchup models tend to be badly/ inefficiently formed in 3d modelling terms which means there are often inverted or overlapping faces resulting in a 3d model that wastes a lot a triangles. This can be corrected by someone with reasonable skill level in 3dsmax but the effort involved is almost the same as designing the model yourself from scratch where at least you can avoid these problems at the design stage. The 2nd problem is the issue of textures. Most sketchup models use multi materials but the models in CXXL have to run from one single texture bitmap. To get the model into a state where it can be displayed in the game requires that you try to put all these multiple textures onto 1 sheet of limited size and then re-texture the entire model onto your newly created texture bitmap using UV-mapping.

    If you are wanting to share models so others can mod them into the game and you have a good 3d model for it, the best way would be to post in the building request thread with as many pictures of the real life building from various elevations as you can find along with a link to your 3ds max or stetchup model. This may attract the interest of one of the modders here who might make it for you or guide you through the process of making it yourself. The community is always in need of active modders and there are plenty of people here who will be prepared to encourage you.

Share This Page