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Buildings T2 Office Buildings

Dieses Thema im Forum "Buildings" wurde erstellt von MettP, 29. Okt. 2014.

  1. Nogerivan

    Nogerivan Governor

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    that should be finish right now but I still can't find a good texture for this white part in this 2 weeks, should skip it for a while
    Capturec.JPG
     
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  2. PaulJChris

    PaulJChris Governor

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    Well I had a look at some of those Boulder Colorado models - the textures quality is better than average and the models seem to convert more cleanly than others I have seen.

    Need replacement roof textures but other wise not bad
    one boulder east  picture.png

    Just over 4000 triangles and a clean mesh - more needed for base and roof but very achievable within game limits
    mall max view.png

    Usual issue with google models - 65 individual texture files to be somehow crammed onto 1 diffuse texture for CXL
    textures thumnnails.png


    Like this ! Den Anhang 10545 betrachten b_onedenverplaza_t3_l1_dif - Copy.png
     
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  3. Sin City 5

    Sin City 5 Unskilled Worker

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    thank you, looking forward to it :)
    i'll look for more high quality models on sketchup warehouse
     
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  4. PaulJChris

    PaulJChris Governor

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    Retextured 1 end of the buildng so far:

    Anyone Paintshop/ graphic experts care to advise whether to darken the lighter bits or lighten the dark bits to equalize the lighting on the textures? Will need to get rid of some heavy shadowing on some of the textures but I know how to do that. The textures from the rear of the building are much darker than those on the other sides asa they are in shadow in the real world orientation.

    end textured.png
     
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  5. kipate

    kipate Governor

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    Was it possible to have a version without a base @PaulJChris ?
    It looks really magnificent, and I think one could use it as a standalone complex
    and build a nice plaza around it whilst having a no-base version.
     
  6. veija2

    veija2 Governor

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    end textured1.png @PaulJChris - Actually, balancing the brightness is what you're after, I think. Are you looking for something like this?
     
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  7. PaulJChris

    PaulJChris Governor

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    Sort of yes - I was more refering to the texture sheet I posted above . If you look there you can see there is both dark and light brick - in the real world these are the same brightness and texture and shoul be in the model as well , allowing the game engine to cast the shadows appropriately.
     
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  8. Nogerivan

    Nogerivan Governor

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    probably do darken the lighter...cause I think the red brick is also look too bright
     
  9. veija2

    veija2 Governor

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    Sorry. Haven't done any modding, so I'm not with you at all. If there is any imaging manipulation you need, just holler. This is a great model.
     
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  10. PaulJChris

    PaulJChris Governor

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    Retexturing progresses:

    rear textured.png side-end.png
     
  11. Steven H. Endermann

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    Wow. Those are really coming along. Keep up the good work!
     
  12. PaulJChris

    PaulJChris Governor

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    Texturing complete - now for the maps /lods and nightlights etc

    fully textured 1.png fully textured 2.png
     
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  13. Steven H. Endermann

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    Those look really nice.
     
  14. PaulJChris

    PaulJChris Governor

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    Sin City 5 und kipate gefällt das.
  15. Sin City 5

    Sin City 5 Unskilled Worker

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  16. Nogerivan

    Nogerivan Governor

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    I was trying this whole night converting one of those Boulder model, 1500 walnut or something...
    only need nightlight and lod...
    gamescreen0669.jpg
     
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  17. nicko2u

    nicko2u Governor

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  18. Sin City 5

    Sin City 5 Unskilled Worker

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  19. Sin City 5

    Sin City 5 Unskilled Worker

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    any other way to do that?
    it works before but now I can't do that anymore :(, it links to a broken warehouse webpage
     
  20. Nogerivan

    Nogerivan Governor

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    I do not know....I don't have google earth installed right now. maybe the model set to private
     

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