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USA Road Pack - XXL 1.3

XLN_XXL_drazic_road_usa_v1.0

  1. es168

    es168 Skilled Worker

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    Check this out, hope it can help you . . .
     
    Drazicdesign and kipate like this.
  2. kipate

    kipate Governor

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  3. es168

    es168 Skilled Worker

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    Thanks !
     
  4. Abdullah Zafar

    Abdullah Zafar Unskilled Worker

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    Attached Files:

  5. Drazicdesign

    Drazicdesign Ambasidor

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  6. pinoricki

    pinoricki Unskilled Worker

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    Hi!!!

    excuse me, Could someone explain how to get the actual white texture of highways?
    Furthermore, I'm trying to build the bridge following the video tutorial bu it doesn't work as it just appears a bridge made by bricks not allowing the under highway to pass it!!!

    Please kindly help me on this 2 issues...

    greetings from Italy,
    Riccardo
     
  7. es168

    es168 Skilled Worker

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    Pinoricki Riccardo...... whoever:
    Have you watchi this USroads - YouTube

    You have to use Author's Template to hold the ground first (delete Templates at the end),
    then lay overpass across next to the Template ....so on so on.
    Without using the Template, ground will popup to your overpass.
    White color wall is just the refection of the Sunlight, just relocate your roads toward the Sun WHITE will shows.
     
  8. Drazicdesign

    Drazicdesign Ambasidor

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    Hello,

    Here is a link for "RHM US for XXL" with clear texture
    You must remove the following patch "XLN_XXL_RHM2_pitty_xlnation_staff-v2.2" and replace it with this:
    Dropbox - XLN_XXL_RHM2_USA_pitty_xlnation_staff-v2.2.patch


    Here is a variant; with the jig tool digging the ground more deeply.
    This will build your roads more easily under bridges.
    Dropbox - zzz_XLN_XXL_drazic_road_usa_v1.21.patch
     
  9. ronrn

    ronrn Governor

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    I noticed the "zzz_ " on this patch file name.
    Does that mean this patch supports the 1.2 patch or does it replace the 1.2 patch?
     
  10. veija2

    veija2 Mayor

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    It means it loads last. Drazic says the 1.21 is a variation of 1.2 that digs more deeply, so it would replace.
     
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  11. veija2

    veija2 Mayor

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    Drazic, do you need the fix patch with 1.21? I should have kept notes; I don't remember what the fix patch was for.:b23:
     
  12. Drazicdesign

    Drazicdesign Ambasidor

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    As usual, remove the old version "XLN_XXL_drazic_road_usa_v1.2" of your folder "mods", and then replace by this new version "zzz_XLN_XXL_drazic_road_usa_v1.21"
    No problem, you can restart loading your city.


    Yes that's right
    I do not understand your message

    ?
     
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  13. veija2

    veija2 Mayor

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    Gees, Drazic, you mean you can't read my mind? Guess I was a bit obtuse there.

    I have a patch named ZZZ_XLN_XXL_drazic_Fix_v_1.2.patch. I think it is a patch for the German road texture, but I don't know for sure. Just checking.
     
  14. Drazicdesign

    Drazicdesign Ambasidor

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    Look here :D
    I invite you to replace your version 1.2 with version 1.4

    upload_2016-10-19_16-13-7.png
     
    veija2 likes this.
  15. veija2

    veija2 Mayor

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    Ta.
     
  16. Ernest007

    Ernest007 Skilled Worker

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    This mod is awesome!. But, when i placed RHM mod under the tunnel, it became same as height of the bridge. so the highway is like upward and decline. And the ground is adjust with the highway makes it not become tunnel anymore. Idk if a mod is caused this, since i have almost of XLN mod lol. Oh, but one thing i don't have, my RHM is asphalt textured not gray textured as you used. Any idea?
     
  17. Drazicdesign

    Drazicdesign Ambasidor

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    Depending on the card used, the problem arises.
    Read this post

    Also, I plan to release a new version before the end of 2016,
    To be continued,
     
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  18. luis diogo

    luis diogo Elite

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    Hi Drazic. The roads are fantastic and they all seem to work fine. The combination of darker and lighter textures is great, altough dark textures are only available in some roads (at least for me).

    Roundabouts are perfect (i just miss darker textures on those too).

    Only thing that feels a little strange is the regular ingame highway texture, which is blured compared to the other textures we now have.
    I'm not sure if you also did the highway or if it is just the comparison now that we have so much better textures on other roads.

    RHM is fine and can be combined with the darker textures available in the upgrades menu.
    Expressway doesn't have any upgrades (don't know if that was intended or if it's something related to my road mods). Roads department in XL has always been a mess and with so many mods available in only natural some issues come along.

    I want to thank you for this. It must have been such a hard work and this is a fantastic improvement for this game.
     
    Drazicdesign likes this.
  19. Drazicdesign

    Drazicdesign Ambasidor

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    Thank you for your feedback,
    I am ready to work even more with the community to release a mod as complete as possible.
    Could you précisser, with photos, accompanied by explanation, your wishes, your desires?

    EDIT :
    @luis diogo
    What do you mean? Please take pictures
     
  20. luis diogo

    luis diogo Elite

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    Hi drazic i meant to post this on your projects thread, because you were asking for feedback on your beta release.
    So i will take the pictures and explain in the that thread.
     

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