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CXL 2012 Zoning problem

Discussion in 'Game Play Support' started by someguy, Dec 13, 2015.

  1. someguy

    someguy Vagabond

    Joined:
    Sep 28, 2014
    Messages:
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    Hello! I downloaded some mods, and some problems have come up.
    I am a long time member of the forum, and I remember a while back in 2012 or so there was this amazing mod to fix an annoying bug that involved large buildings trying to fit into standard T3 slots. It didn't work well and I ended up with this building blocking the road. So if anyone knows what this mod/tweak is called (I don't really remember) please comment below.

    I'd appreciate your help if you will offer it.
     
  2. Skater27

    Skater27 Executive

    Joined:
    Aug 30, 2014
    Messages:
    173
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    I had that problem long ago. The building is tagged incorrectly so it automatically builds on T3 lots.
    I was not able to delete all instances to removed the mod since the games kept building them.
    I had to destroy the city and removed the mod.
    It apparently has never been fixed by the mod author.
     

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