1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If you are going to register on XLNation, please make sure you do not use a proxy server.
    If you use a proxy server your registration will most likely get blocked due to spammers and hackers using proxy servers to hide their real IP address.

    If your using your home or work IP address and have not received your registration email, check your spam folder.
    PLEASE DO NOT ASK TO HAVE YOUR ACCOUNT DELETED IF YOU HAVE POSTED IN THE FORUM! If so we do not delete accounts due to the mess it can make on the forum.
    Dismiss Notice

CJ Thresher

a little island in the sun

  1. veija2

    veija2 Mayor

    Joined:
    Aug 25, 2014
    Messages:
    630
    Likes Received:
    495
    veija2 submitted a new resource:

    Thresher - saluator mare, mare reservamus

    Read more about this resource...
     
  2. Ammar Shaker

    Ammar Shaker Elite

    Joined:
    Oct 8, 2014
    Messages:
    126
    Likes Received:
    190
    Hey, i think you are using more streets than buildings need. my opinion is to switch some into smaller roads and some walk paths, i don't know. can you show us a detailed screen shot (Shift+f11) ? perhaps some maps of your plans as well.
    cheers
     
  3. veija2

    veija2 Mayor

    Joined:
    Aug 25, 2014
    Messages:
    630
    Likes Received:
    495
    @Ammar Shaker - Well, actually, I plan to discuss this in a section on traffic, so I'm glad you bring it up. This map presented a unique challenge because of the shape of the island. Game algorithms for traffic assume a solid land mass. Wake Island is a "V", not a square. I spent more per capita on traffic control and ports for this city than I have ever spent on another city - and I've played cities up to 6 million. I hope you bring your thoughts up again when I post the traffic section. Thanks for your comment.

    edit - perhaps I should mention how space constriction plays a part is road selection. There are just under 1 million sims comfortably situated on a land mass that I'd guess is less than 20% of most city maps. I picked this map for my city because it does have such interesting challenges.

    But I love the discussion, and I really appreciate you taking the time to bring up your points. I will keep them in mind in the future.
     
  4. Ammar Shaker

    Ammar Shaker Elite

    Joined:
    Oct 8, 2014
    Messages:
    126
    Likes Received:
    190
    alright keep it going :) and let us see the detailed screen shot to have a deeper look.
     
  5. veija2

    veija2 Mayor

    Joined:
    Aug 25, 2014
    Messages:
    630
    Likes Received:
    495
    veija2 updated Thresher with a new update entry:

    the Thresher Gazette

    Read the rest of this update entry...
     
  6. veija2

    veija2 Mayor

    Joined:
    Aug 25, 2014
    Messages:
    630
    Likes Received:
    495
    veija2 updated Thresher with a new update entry:

    the plazas of Thresher Island

    Read the rest of this update entry...
     
  7. veija2

    veija2 Mayor

    Joined:
    Aug 25, 2014
    Messages:
    630
    Likes Received:
    495
    veija2 updated Thresher with a new update entry:

    industrial port, mariner circle, more of Corrente and Peale

    Read the rest of this update entry...
     
  8. Steven H. Endermann

    Joined:
    Sep 1, 2014
    Messages:
    280
    Likes Received:
    78
    Where did you find the "Big Cat" Marina and restaurant? Was that just fancy photo-shopping?
     
  9. veija2

    veija2 Mayor

    Joined:
    Aug 25, 2014
    Messages:
    630
    Likes Received:
    495
    @ Steven H. Endermann
    That's the in-game coastal restaurant. My CXL is down right now (I think I've killed it transferring mods to XXL), but I'm nearly positive that it's in the American pack/buildings menu. I put two buildings side by side (one facing the other way) and redid the signs in GIMP.

    upload_2015-2-18_18-34-47.png
     

Share This Page