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A seam became visible after adding a bump map

Discussion in 'Modding Help Quarter' started by Immort_al, Mar 8, 2015.

  1. Immort_al

    Immort_al Governor

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    Thank u for your help! Do u still want to make a version with a red or titled roof? Then I could wait for them before to upload this mod here
     
  2. pauliaxz

    pauliaxz Mayor

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    I don't know.. Maybe you could find proper red roof texture, I would export red roof versions too. Currently don't have much time browsing for textures. Or use that version I quickly made....
     
  3. Immort_al

    Immort_al Governor

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    Hello again to everyone! Now i'm working on factories 19th century and have this problem:
    error.jpg


    This is what i did
    error2.jpg
    First i made a 20*20 building, then decided to transform it to 20*40 building, by copying polys from lods of 20*20 building because i am too lazy to make a new building and make again UVW mapping instead of using finished polys. The Lod 3 is fine, while a lod 2 has above shown error in the viewer. And it doesnt seem that is about normales. Does anybody know what could be a reason of this problem?
    P.S. the roof that is visible in viewer copied from transformed 20*40 lod3, while the unvisible polis are copied from lod2 of firs made 20*20 building, maybe that is a key to find a solution to fix this problem
     
    Mr. Sky likes this.
  4. Mr.X²

    Mr.X² Moderator
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    for some weird reason you cannot copy objects to other lods.. renaming and everything else does not solve invisibility.. had a lot of trouble with europost redit by doing this..
    do the following:
    - select lod1 or 3 of your old building (depends on which way you prefer)
    - copy facades and all objects you need to your new buildings same lod.
    - now do the other lods out of your new buildings first or third lod.
    - dont forget to check results regulary in cxl viewer.. you dont want to do everything just to notice everything is messed up in the end :LOL:

    must be an hidden information about lod-naming somewhere inside 3ds max files.. (thinking about that, maybe it helps to choose another file ending (like fbx)..) but actually thats just wild guessing
     
  5. Immort_al

    Immort_al Governor

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    Start to make a Lod 2 and 1 from working lod 3. It's a pity for all that wasted time while i was doing a lod 2 from other object(((
    but anyway thank you for help
     
  6. Immort_al

    Immort_al Governor

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    Found solution of this problem. It is need to obtain a texture from a material ball of the same lod to copied element from other lod and that element became visible.
     
    Mr.X² likes this.
  7. IcyHot

    IcyHot Administrator
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    You guys amaze me, I don't think most of us truly understand the amount of time you guys spend or the frustration figuring out these little bugs.
    Thanks for all the hard work
     
  8. Immort_al

    Immort_al Governor

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    The laziness is engine of progress))) It was founded accidentally)))
     

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