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Atelier du Grand Théâtre V01.01

Atelier du Grand Théâtre, Geneva, Switzerland.

  1. OmniusPrime

    OmniusPrime Elite

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    veija2,
    The answer to fixing the fire satisfaction problem is booster buildings. Note how important booster buildings are to boost resource production for trade or other services to improve their satisfaction levels. The one service that has no booster buildings is fire and it's the one we struggle with the most. Coincidence? Nope! Hopefully some modder will make a booster building or two for fire. Then problem solved for large cities.
     
  2. OmniusPrime

    OmniusPrime Elite

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    Birk LeGlaire,
    Build, build, build my friend! I can't wait until you finally see the problem yourself as you get very frustrated with the fire service satisfaction problem. Then we'll be able to enjoy your modding magic as you make the one booster building most needed in XXL. (y)
     
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  3. Birk LeGlaire

    Birk LeGlaire Governor

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    The demonstration above shows only that
    1. the fire service coverage mechanism is ok also for important need of coverage.
    2. the fire service is not too “expensive”.

    But the demonstration does not tell that you don’t have problem with the fire service. And I do not doubt about that.
    But what is the difference between your cities and mine?
     
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  4. Birk LeGlaire

    Birk LeGlaire Governor

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    You cannot wait... but you must.

    I like to analyze. Example : how much a road can it absorb of traffic? How to translate 20 cars/ min in inhabitants ? Elite take less often metro than unskilled workers ? Ok, but how to translate that in distance and number of metro station? Etc. So if I really met problem with fire station, I’ll not be frustrated. I like challenge. It is why I don’t use XLN mods.

    And it is why you must be patient. Developing a big city without XLN mods is more complex !
     
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  5. OmniusPrime

    OmniusPrime Elite

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    Birk LeGlaire,
    I promise I won't hold my breath waiting for you to get the mod done. :ROFLMAO: Your assertion to veija2 that fire expense isn't too expensive only is true when cities are small. When you get past 5 million you'll see how expensive they really are. It's a matter of scale and at the very large scale services become very expensive indeed. Then you have to let the satisfaction level go low.

    It will be interesting to see what kind of road and mass transit layout you make. I was able to do both very well in Flachlandstadt but even that didn't really help fire service. The metro can be rather expensive as each station costs a good deal and when you make hundreds of them you'll see metro costs become rather expensive. I do like the trams, or in the XXL standard game, the buses will be cheaper since they don't involve so many costly stations.

    I definitely agree that playing XXL straight will take far more skill than playing XLN. I'm looking forward to seeing how you do although I have a very good idea of the problems you'll have to overcome. Remember that the trade income limit with Omnicorp is 2,177,800 per month, after that excess trade is wasted unless you trade with other cities.

    Good Luck!
     
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  6. Birk LeGlaire

    Birk LeGlaire Governor

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    Is that not nice? Now you have your mod boosting the fire service. Monty is really generous: The biggest fire station available everywhere in the city and the little one fast everywhere. Fast because you it runs with the influence radius. And fast the same for the security. Very very generous Monty.

    From my part my city reached) now 1 million and half population. And I still have no problem witch the fire service (only a little fire station in red circle).
    1mil5_plan.JPG


    But it is not a surprise: I have already simulated a city with such a population (see above response). The satisfaction is quite the same than these simulated, demonstrating that my simulations were correct (first after the simulated satisfaction):
    Satis_1milSim.jpg

    satis_1mil5.JPG


    But what my simulations didn’t show was how the influence radius react whit the traffic. What does my city now! But even if I had so big traffic’s problem on my city it does not penalize the propagation of the fire service. So the traffic does not influence the propagation of service. It is the opposite of what I noticed during my first tests (see my first answers before). But I did my first test with XLN mods (especially the XXL community mod). And even If we don’t use XLN road’s mods, the community mod changes the configuration used for the transportation. Obviously not without consequences.

    But now with the Monty’s mod, we have a big fire station everywhere on the map. We don’t need to put our fire station at the right place. No management problem anymore.

    Also for my side we can close this discussion.
     
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  7. OmniusPrime

    OmniusPrime Elite

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    Birk LeGlaire,
    That's an interesting test you've done. Interesting is your conclusion that traffic doesn't affect fire service satisfaction. In a way that seems to be what I saw from my early big cities where I had worse traffic than my new Flachlandstadt city but the same bad fire satisfaction. However city size matters for sure, distance and population seem to stretch out service efficiency.

    Please don't mistake Monty's new mod as the only fire station you need. You will still need to build many fire stations in your city so that Monty's new Emergency Center boosts their effects for all buildings. The reason Monty's new building helped my 8.1 million city achieve much better fire satisfaction results was I had so many fire stations to begin with. Plus adding in the effects of the Paradigm cheat building helped boost fire and police satisfaction to 100% for both.

    You did some interesting tests regarding the XLN Community mod. It definitely isn't easy spotting effects from the CM. I know you like the challenge of playing XXL solely but I do hope that after that you'll play XLN so you can enjoy adding in your beautiful mods as well as others to have fun with the game and make your city look totally cool the way I make mine.

    That's an interesting road layout you made. I like the way you ran two large avenues/expressways right to left, I'd replicate top to bottom for maximum efficiency. I'd like to see how you'd put in a mass transit system.

    Enjoy my friend and I hope to enjoy more of your modding magic in the future!
     
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  8. Birk LeGlaire

    Birk LeGlaire Governor

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    Yes, playing with XLN community mod since the beginning, I was persuaded from that too.

    But when I saw this mod changes configuration files using car tag for bycicles for exemple, I started then new cities without this mod. And believe me, there is no more "strech out" effet. Watch at my screens, my city grew up from 75000 inhabitants to 1 million and half without stretching out the service efficiency.

    But not only XLN mods have bugs. I already corrected more than 30 original XXL badly parametrized buildings, especially leisure buildings and shops. Of course I didn’t change the parameters. I only corrected description in a way that these parameters are really taken into account. For exemple there were shops which had no effect. With these corrections I win 20% in leisure and shop satisfaction. So much incoherence....

    So for me before do to mods which change parameters, it is important to do mod who correct parameters not running correctly.
    After that we can see if the gameplay is balancing or not.
     
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  9. Birk LeGlaire

    Birk LeGlaire Governor

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    It is not correct. They have effect: to produce retails goods. Also because plenty of shops were not giving shop's satisfaction, I had to put a lot of them. And as they were producing retails goods I had finaly an overproduction. And shop's bankrupt.
     
  10. Birk LeGlaire

    Birk LeGlaire Governor

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    OK I reached 4 million populations. And even without problem with fire service. And even without “stretch out” effect.

    I only remarked that quartier where my roads are curved needs less fire service that where roads are straight.
    Test4Milions.JPG

    test4Milions_S.JPG

    test4Milions_B.JPG

    But I agree it is not still 5 million inhabitants. Whatever even if I know that the five million is a big level (fire protection need grows from 166%), 3 million were already a not so bad level too: 150%.

    Also I’m absolutely confident. I do not still have to use fireman's barracks of category 3.

    See you soon.
     
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  11. Birk LeGlaire

    Birk LeGlaire Governor

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    7milServFeu.jpg

    That's is my city with 7 million. Without XLN mods.
    Always no significant problem with fire stations. Obviously the management must be more rigorous.

    And I shall end by saying that this game (XXL not XLN) is really, but really well-balanced.
     
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  12. veija2

    veija2 Mayor

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    Well done. Thanks.
     
  13. Birk LeGlaire

    Birk LeGlaire Governor

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    Ok Men, I reached my 10 million inhabitants city.

    It was an exciting challenge and a real pleasure to do it. XXL is tuned almost perfectly. What is not surprising knowing that one of the designer of the game was a former leader of the bank Credit Suisse First Boston.

    The last challenge I had to overcome was actually the fire service. It is not possible to satisfy (green) the population with only the big fire station. Knowing that the big fire station gives max 60 satisfaction and that the last level of population need between 200 and 215 to be satisfied, then of course we have a management challenge.

    We can see on the following screenshort red quatiers of course, but 2 green quartiers too.These 2 quarties are where the 2 multifunction buildings where build. I think I could use them more judiciously. For the read quartiers there are only a big fire station. We must know that the fire service satisfaction is not cumulative. That means that it is absolutely unnecessary to keep little and middle fire station when we build a big fire station. Also there are about 8 big fire station in all the city.

    city_1millionFeu.jpg

    Also what can we do when we cannot improve the efficiency of a service? Of course we can stop to play XXL and starting with XLN. There will be a modder who will make a boost building. But that is not management. By management if we cannot improve a service, also we improve all other services we can. And not only services but also supply. This point is very important. I overlooked the “vacation supply”. I thought I will buy this supply only when people would complain about lack of vacation. And suddenly the population left the city. Also I bought vacation supply.

    The last problem was finally that we cannot buy by Omnicorp all what the city need. I had also to develop other cities to exchange with. And that was the last management aspect I didn’t exercise. Nice, isn’t it ?
     
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  14. OmniusPrime

    OmniusPrime Elite

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    Birk LeGlaire,
    Congratulations on reaching 10 million in population solely using XXL with no mods. Absolutely no mods? I'm sure you were pulling your hair out at times trying to overcome problems like fire satisfaction. I hope you now see the importance of booster buildings to the game. As to the game being perfectly balanced I'd have to disagree mightily. If it were properly balanced we wouldn't need booster buildings which are phony ways to increase resources to trade since resource buildings don't produce enough in the first place. Hence the need for booster buildings for services. You can see how badly fire satisfaction becomes when you don't have a booster building to overcome the effects of high population. That was a definite mistake by the developers.

    That was a bit funny not building holiday hotels to keep your citizens happy so they left. Holidays are a tradeable resource. Did you build enough business hotels for your offices so they function at peak efficiency? It is a game of balancing demand and resources. Were you okay on leisure? I didn't see but one big leisure building, a stadium. Of course that becomes costly too in keeping your citizens happy.

    I'm glad you told us you had to build other cities to feed your big city, especially for farm resources since farms produce so little yet take up so much land. It would be interesting to see your city statistics and other service satisfaction levels. Plus how you balanced out your income to cover expenses.

    Monty indeed made a booster building for fire and police, the most excellent Emergency Management Department that gives us 60% satisfaction for both services. I hope that now that you've overcome your XXL challenge that you'll try out some mods and have some fun with the game. Try putting Monty's EMD booster building into your big city to see how that affects your fire satisfaction level, bet it really improves it so you have no more red. I've found XLN to be a lot more fun than straight XXL since there are so many interesting mods to use. I'm now up to 302 mods! If you watch some of my videos you'll see how much cool stuff I cram into my cities.

    Enjoy!
     
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  15. Birk LeGlaire

    Birk LeGlaire Governor

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    Hello OmniusPrime,

    I think my english is not good because it seems to me that I was not anderstood. I will surely not try to overcome problems like fire satisfaction because this kind of problem is actually what makes so challenging the management. And then so interessting. And that is definitively not a mistake by the developers.
    And consequently I find that booster buildings are defenitively not a good thing for XXL game. That is why I say that XXL and XNL are two games completely different.
    And for my part I have no pleasure simply putting buildings on a map. I need management challenges. I need XXL game.
    And it is why I will stay in a passiv mod on the XNation site.

    Have a very nice day.
     
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  16. Birk LeGlaire

    Birk LeGlaire Governor

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    Hello OmniusPrime, here the second part of my response, more "technical".

    With XNL maps have offen plenty of ressource, what breaks completely the interest of the management play. XXL maps never offer plenty of ressources. They offer adequately only one ressource, or two but in reduced quantity. The other ressources must be trade. So we must and we can start a trade policy. And that is an other nice management challange. Also the map I used doesn't have holidays "ressource".

    No poblem with leisure! But I had a big advantage: I didn't use mods XLN. Indeed some mods XLN are buggy; many buildings of leisure break the influence of other leisure buildings. I said it to you: XLN is not a game of management.

    loisir_1m.jpg
     
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  17. OmniusPrime

    OmniusPrime Elite

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    Birk LeGlaire,
    I do see you get your fun by overcoming obstacles. You are wrong about XLN not being a game of management challenges, it just gives us better solutions that were completely lacking in XXL. Most booster buildings were part of the XXL game, they were what made it possible to gain positive trade income or to increase service satisfaction.

    Maps don't need the holiday resource, you actually can create it by building the environmental big parks to keep your city clean of pollution. Also building monuments, landmarks and blueprint buildings helps to create holiday spots. So as long as you don't trash your city with pollution and make it totally dull without cool buildings then you actually generate holiday resource on a map without it being put there by the map maker. On a map with holiday resource you can kill it by polluting your city too much.

    Looks like you did get people fairly satisfied with leisure without building a lot of big leisure buildings. I'm curious how you managed trade as in creating trade transportation capacity. It doesn't look like you made highway connections to the map so you would have been limited to expressway map connections. I also don't see the freight and international airports which give a good amount of trade capacity for an expensive price. So I'm curious how you generated trade capacity to trade with other cities or Omnicorp.

    I can see that your elites are the most happy which is odd since they tend to be the toughest to please. Personally I like to place the buildings to create cool functioning as well as looking cities. I like having all 4 worker groups at 99% happiness and enjoy the challenge of trying to make them 100% happy in all service satisfaction areas. Since I make videos I want my cities to look and function well so I can help others understand and enjoy the game better. I also like showing off mods, like yours, so others are more interested to download and use them.

    Speaking of challenges you should look at the upcoming Urban Empire game being released January 20th. It has no modding support at all, just the plain vanilla game. In it you focus less on building buildings as you basically just fill out districts and only place service buildings like city hall or police stations as well as schools. It takes a player through 200 years of history from 1820 to 2020 and has 5 eras. You are the city mayor and you have to deal with a city council to get bills passed to build new districts or special buildings. It's all about management and you have to be careful about losing a vote late in the game as that will end your mayoral career as happens in European politics. It's done by Kalypso Media. I'm looking forward to it.

    Enjoy!
     
  18. OmniusPrime

    OmniusPrime Elite

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    Birk LeGlaire,
    Here's an example of my challenge. I like to see how well I can make cities function and how satisfied I can keep the citizens of my cities by using mods. My 4.5 million Monterey city is self financing, no help from any other city. I only trade with Omnicorp for what I need. I use the minimum 10% tax rate for every worker class and industry.

    Voici un exemple de mon défi. J'aime voircomment bien je peux faire des villesfonctionner et comment satisfait je peuxgarder les citoyens de mes villes enutilisant mods. Ma 4. 5 millions de ville deMonterey est moi le financement, aucuneaide d'autre ville. Je fais du commerceseulement avec Omnicorp pour de ce quoij'ai besoin. J'utilise le taux fiscal de 10 %minimal pour chaque classe d'ouvrier etindustrie.

    XXL isn't a well balanced game at high population levels. XXL just doesn't give us the profitable buildings we need to afford excellent service levels.

    XXL n'est pas un jeu bien équilibré à dehauts niveaux démographiques. XXLne nous donne pas juste les bâtimentsprofitables que nous avons besoin de nouspermettre des niveaux de service excellents.

     

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