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Game Play Diary of work on increasing the maximum card size. Outrank size 10x10

Discussion in 'Game Play Support and Other' started by lexflame, Dec 7, 2017.

?
  1. Yes

    7 vote(s)
    58.3%
  2. No

    0 vote(s)
    0.0%
  3. You're insane

    0 vote(s)
    0.0%
  4. All have already tried

    1 vote(s)
    8.3%
  5. Respect

    5 vote(s)
    41.7%
Multiple votes are allowed.
  1. lexflame

    lexflame Unskilled Worker

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    I'm pre-arranged with the moderators if they postpone my post. As it seemed to me, this section is perfect for seeing such records. What for? I still hope to break a bottle of Chapan about a card that will be more than 10x10 and at the same time it will work in all versions of Cityes well or at least in XXL.

    And if, nevertheless, I do not get it, then this post will either be a source of new searches, or become a source of failures in this direction.
     
  2. lexflame

    lexflame Unskilled Worker

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  3. lexflame

    lexflame Unskilled Worker

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    Day Two - December 5, 2017

    5. Dismantled internal data files
    - gamedata.din
    - chunksize.bin

    6. I found a programmer who worked on parsing bin files for Falcon 4. I found information about parsing bin files for Cities XXL, unfortunately I could not find the link, but now I know the program for parsing data from QuickBMS. It has a special script for parsing the data of our game.
    - - Tutorial with QuickBMS
    - Luigi Auriemma
    - GitHub - DeathChaos25/FE_Fates_Class_Randomizer: Very horribly written python class randomizer for FE Fates
     
  4. lexflame

    lexflame Unskilled Worker

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    Day Three-Four - Down Shift - December 6-7, 2017

    1. I decided to make my map in the realities 10x10
    2. I collected it through the official editor, it turned out well, what I wanted, I was studying the issue of creating water for it.
    3. At 50% dismantled the file of gamedata.bin - its the storage - archive (compression method is not completely understandable)
    4. Several times re-reading - chunksize.bin - I realized that the answer is in the size exactly there. That compress ANSI.
     
  5. CraCkeR JaCk

    CraCkeR JaCk Elite

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    I'm intrigued, even though I have no computer skills about what is possible?
     
  6. skullz613

    skullz613 Administrator
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    One of the maps (think it's The Lake on the Plain) has an extra 10x10 area on one side. This is filled with water only. Shows there is somewhere in the game files that determines maximum area. I have been meaning to look into it further but always have other stuff to do.
     
  7. Monty

    Monty Governor

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    On the map editor there is an option to add that water area on the edge of the map.
     
  8. ronrn

    ronrn Governor

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    The map editor gives the option of water on any one, two, three, or all four sides of a map. I suppose that could be considered to be a 30km x 30km area. On the subject of the map editor, if the game were capable of accepting and using a larger map, we would certainly need a new or modified editor to produce larger maps.
     
  9. skullz613

    skullz613 Administrator
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    I was thinking about that extra water yesterday and it's probably designed for aesthetics more than anything else.
     
  10. lexflame

    lexflame Unskilled Worker

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    Soon I will finish work on a major project in my work. And again, I return to this problem, there is an idea to turn to the map through internal API and somehow interact with it. What actions will be next difficult to say, but in the game libraries I did not find any references to the dimensions, there is a frame in which the current map is composed without taking into account its attributes, hence it is necessary to dig into the inner teams.
     
  11. lexflame

    lexflame Unskilled Worker

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    How the map?
     
  12. lexflame

    lexflame Unskilled Worker

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    This is also a good question ... He also takes me. Nayavno I assume that you can do with the current map editor.
     

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