1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Cities XXL problem nature and elitè

Discussion in 'Game Play Support' started by Gioroman87, Feb 10, 2017.

  1. Gioroman87

    Gioroman87 Executive

    Joined:
    Feb 3, 2016
    Messages:
    60
    Likes Received:
    168
    Register or to view Spoiler content!
     
  2. kipate

    kipate Governor

    Joined:
    Aug 23, 2014
    Messages:
    1,821
    Likes Received:
    1,709
    Metro has a larger range to attract people, and it is faster, so naturally, busses will lose passengers once you build a metro.
     
  3. Gioroman87

    Gioroman87 Executive

    Joined:
    Feb 3, 2016
    Messages:
    60
    Likes Received:
    168
    I was referring to that, but to work satisfaction. inserting the metro lines and bus work and the percentage decreased. How is it possible
     
  4. kipate

    kipate Governor

    Joined:
    Aug 23, 2014
    Messages:
    1,821
    Likes Received:
    1,709
    Do you have the Crime Leisure Mod or the Health Mod installed? Maybe remove them and see what happens.
     
  5. Gioroman87

    Gioroman87 Executive

    Joined:
    Feb 3, 2016
    Messages:
    60
    Likes Received:
    168
    then the ambient percentage can be increased? reported to the nature spoiler?
     
  6. Gioroman87

    Gioroman87 Executive

    Joined:
    Feb 3, 2016
    Messages:
    60
    Likes Received:
    168
    [Quote = "kipate, posta: 36742, membro: 17"] Avete il crimine tempo libero Mod o il Mod Salute installati? Forse rimuoverli e vedere cosa succede. [/ Quote]
    crime free time I did not make. the mod health which you refer? I Pioi send what you say?
     
  7. kipate

    kipate Governor

    Joined:
    Aug 23, 2014
    Messages:
    1,821
    Likes Received:
    1,709
  8. Gioroman87

    Gioroman87 Executive

    Joined:
    Feb 3, 2016
    Messages:
    60
    Likes Received:
    168
  9. kipate

    kipate Governor

    Joined:
    Aug 23, 2014
    Messages:
    1,821
    Likes Received:
    1,709
  10. Gioroman87

    Gioroman87 Executive

    Joined:
    Feb 3, 2016
    Messages:
    60
    Likes Received:
    168
  11. kipate

    kipate Governor

    Joined:
    Aug 23, 2014
    Messages:
    1,821
    Likes Received:
    1,709
    Try to post a log file (as in the comment before), and we may see clearer.
     
  12. Gioroman87

    Gioroman87 Executive

    Joined:
    Feb 3, 2016
    Messages:
    60
    Likes Received:
    168
    [Quote = "kipate, posta: 36747, membro: 17"] Puoi pubblicare un registro qui?
    All-you-need Tech Discussione [/ quote]
    I have windows 10 the procedures are different. then the game does not crash bug is a problem of some kind
     
  13. Gioroman87

    Gioroman87 Executive

    Joined:
    Feb 3, 2016
    Messages:
    60
    Likes Received:
    168
    [Quote = "kipate, posta: 36749, membro: 17"]. Tenta di registrare un file di log (come nel commento precedente), e possiamo vedere più chiaro [/ quote]
    I try
     
  14. Gioroman87

    Gioroman87 Executive

    Joined:
    Feb 3, 2016
    Messages:
    60
    Likes Received:
    168
    [Quote = "kipate, posta: 36749, membro: 17"]. Tenta di registrare un file di log (come nel commento precedente), e possiamo vedere più chiaro [/ quote]
    [00:40:50] NUCLEO mcFileSystem.cpp (123) Errore non è riuscito ad aprire pacchetto archivio <Paks \ mods \ mods \ ._ kh_sydneyharbourbridge_and_60mblvd_v1.0_0.patch>
    [00:40:53] NUCLEO mcFileSystem.cpp (123) Errore non è riuscito ad aprire pacchetto archivio <Paks \ mods \ xin_airport_corridor_bridge_joues_v1.0.patch>
    [00:40:55] NUCLEO mcFileSystem.cpp (123) Errore non è riuscito ad aprire pacchetto archivio <Paks \ mods \ xln_jouse_airport_apron.patch>
    [00:40:55] NUCLEO mcFileSystem.cpp (123) Errore non è riuscito ad aprire pacchetto archivio <Paks \ mods \ xln_jouse_airport_terminal.patch>
    [00:40:56] NUCLEO mcFileSystem.cpp (123) Errore non è riuscito ad aprire pacchetto archivio <Paks \ mods \ xln_new_apron_joues_v1.0.patch>
    [00:41:02] NUCLEO mcFileSystem.cpp (123) Errore non è riuscito ad aprire pacchetto archivio <Paks \ mods \ __ MacOSX \ ._ xlnation_monty_bonus_landmarks.patch>
    [00:41:11] DisplayTranspor dtPsRoadMeshModel.cpp (334) Errore formato nome della strada non valido <f_delineator>, dovrebbe essere di tipo r_function_identifier (_widthxlength (xheightcm)
    [00:41:15] INTERFACCIA vinInterfaceManager.cpp (1816) Codice Assert lua mancante: XXLCM_CONSTRUCTIONMENU2.Movie = "FlashFile.gfx"
    [00:41:15] INTERFACCIA vinInterfaceManager.cpp (1808) codice Assert lua mancante: XXLCM_INGAME = {}
    [00:41:16] NUCLEO mcFile.cpp (198) errore può dati del file non aperti \ config \ gembeachscenarii.cfg
    [00:41:16] SIMTOURIST pesTourismParams.cpp (179) pesTourismParams errore :: LoadScenarii: Impossibile caricare <dati / config / gembeachscenarii.cfg>
    [00:41:18] LUA csScriptManager.cpp (523) zzz_mapsavemgr.lua Errore
    [00:41:54] NUCLEO mgEngineDxVideoMode.cpp (421) Assert codice hr: fc369c "catena Swap: Errore durante il cambiamento di stato a tutto schermo"
    [00:41:54] LUA csScriptManager.cpp (523) convalide di errore fileacc_id.dat non esiste
    [00:41:55] LUA csScriptManager.cpp (523) Errore CHIAMATA DIRETTA
    [00:41:55] LUA csScriptManager.cpp (523) Errore Facendo dialogo Nuovo messaggio con noaction
    [00:41:55] LUA csScriptManager.cpp (523) Errore Facendo dialogo Nuovo messaggio con noaction
    [00:42:05] LUA csScriptManager.cpp (523) convalide di errore fileacc_id.dat non esiste
    [00:42:05] LUA csScriptManager.cpp (523) Errore CHIAMATA DIRETTA
     
  15. Gioroman87

    Gioroman87 Executive

    Joined:
    Feb 3, 2016
    Messages:
    60
    Likes Received:
    168
    these are the last 20 lines of the first log
    [21:10:27] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:10:27] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:10:28] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:10:28] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:10:28] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:10:30] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [21:10:30] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:10:35] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:11:10] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:11:11] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:11:11] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:11:11] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:11:11] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:11:13] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [21:11:15] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:11:15] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [21:11:46] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [21:12:00] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:12:14] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:12:20] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:12:22] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [21:12:32] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:12:32] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [21:12:37] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:13:16] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:13:19] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:13:22] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:13:31] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:13:54] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:14:04] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:14:07] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:14:07] LUA csScriptManager.cpp ( 523) Error PanelMgr:ClearAll calls PanelMgr:ClearMainMenu
    [21:14:11] LUA csScriptManager.cpp ( 523) Error LayerScript:ClearAll() called
    [21:27:35] LUA csScriptManager.cpp ( 523) Error Doing New message box with noAction
    [21:27:36] LUA csScriptManager.cpp ( 523) Error Doing New message box with noAction MESSAGEBOX:NoAction
    [21:27:46] LUA csScriptManager.cpp ( 523) Error Doing New message box with noAction
     
  16. Project_Oz

    Project_Oz Executive

    Joined:
    Aug 30, 2014
    Messages:
    22
    Likes Received:
    58
    in platinum big park is a landmark. it will rise office and high tech satisfaction. if you want to raise nature build plaza with trees.
     
    Gioroman87 likes this.
  17. Gioroman87

    Gioroman87 Executive

    Joined:
    Feb 3, 2016
    Messages:
    60
    Likes Received:
    168
    I've done that but the percentage nature remains the default 100% 83% 74% 62% for each class of workers respectively. although I put technology and the area is all green parks it remains the same for this I think there is some bugs because I can not explain why they do not increase the percentages satisfaction nature. @Project_Oz
     
  18. Project_Oz

    Project_Oz Executive

    Joined:
    Aug 30, 2014
    Messages:
    22
    Likes Received:
    58
    I started the game and I have the same statistics in platinum with 3 mil population.
     
    Gioroman87 likes this.
  19. Gioroman87

    Gioroman87 Executive

    Joined:
    Feb 3, 2016
    Messages:
    60
    Likes Received:
    168
    then it remains ever default? because clicking on the right options about everything and green nature for this seemed inconsistent with the percentage. good to know.

    Only What bothers me That when I look at the statistics At the Elite 62% says the situation could go better. then?
     

Share This Page